Västerås Cricket Club
Västerås Cricket Club
Samling
17:20, Vasteras cricket club ground
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Hello Everyone,
Welcome to the Intra-training match!
The match will proceed regardless of the number of participants. We urge those who register to honor their commitment and arrive punctually. This match serves as a chance for club members to engage in playtime.
Match Structure:
1. The game consists of 18 overs per team.
2. A bowler may deliver a maximum of 3 overs, but teams are encouraged to limit it to 2 overs per bowler when feasible.
3. Batting is done in pairs, with each duo facing a maximum of 3 overs.
4. Upon completion of 3 overs, the next batting pair will take their turn.
5. Should a batter be dismissed, the subsequent pair will replace them at the crease.
6. Once all pairs have batted, the remaining not-out batters will return in the order they initially batted, continuing in pairs until all overs are bowled or all batters are dismissed.
Selection and Scoring Rules:
1. The first 22 to 24 players in the ground on or before the match starts will be chosen for the game.
2. If a batsman hits a six will result in minus 6 runs and the batter’s dismissal.
3. Each dismissal will lead to a penalty of 2 runs.
4. A no-ball will grant the batting side an additional 5 runs.
5. A wide ball will award the batting side an extra 2 runs.
Note: People who are late/not part of the practice match can continue their usual training in the nets.
These adjustments aim to ensure fair play and enjoyment for all participants. Let’s have a great game!
Welcome to the Intra-training match!
The match will proceed regardless of the number of participants. We urge those who register to honor their commitment and arrive punctually. This match serves as a chance for club members to engage in playtime.
Match Structure:
1. The game consists of 18 overs per team.
2. A bowler may deliver a maximum of 3 overs, but teams are encouraged to limit it to 2 overs per bowler when feasible.
3. Batting is done in pairs, with each duo facing a maximum of 3 overs.
4. Upon completion of 3 overs, the next batting pair will take their turn.
5. Should a batter be dismissed, the subsequent pair will replace them at the crease.
6. Once all pairs have batted, the remaining not-out batters will return in the order they initially batted, continuing in pairs until all overs are bowled or all batters are dismissed.
Selection and Scoring Rules:
1. The first 22 to 24 players in the ground on or before the match starts will be chosen for the game.
2. If a batsman hits a six will result in minus 6 runs and the batter’s dismissal.
3. Each dismissal will lead to a penalty of 2 runs.
4. A no-ball will grant the batting side an additional 5 runs.
5. A wide ball will award the batting side an extra 2 runs.
Note: People who are late/not part of the practice match can continue their usual training in the nets.
These adjustments aim to ensure fair play and enjoyment for all participants. Let’s have a great game!
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